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GTA allowed you to take the street and pretty much assault whomever you pleased (not an essential part of the game, but among the most enjoyable elements), but with LA Noire, outside of the actual cases there's very little you can get involved in. The number of things to interact with is also disappointingly small. Even when you have a go at the mini-games (generally involving scraps with ne'er do wells) that crop up across town, you feel like you're neglecting your duties because there's a murder or something like that to be solved. Because you move from case to case with a sense of utmost urgency, there's little time in between to explore the city so painstakingly and magnificently designed. Whereas LA Noire might look at first like Grand Theft Auto with tweed jackets and neat haircuts, it lacks the freedom that made GTA so instantly playable. Each individual case is fun - especially those that involve gunfights and/or car chases (which are most of them) - but are linked by a story that after a while feels like a control freak with little time for messing around. And, unfortunately, it's the gameplay where LA Noire doesn't quite live up to the excitement. Giving you a chance finally to attack your popcorn, the cut scenes, which appear in between most cases and help build up much of the back story around the central characters, are impressive enough to have the average first-time glancer believe he or she is looking at a film.īut stunning graphics don't make the game. And with plenty of television actors (many from another remarkable period piece: Mad Men) providing the faces, you're likely to spend a fair amount of time wondering where you've seen them before. More impressively, new technology in the form of MotionScan has been used to capture performers' expressions, giving the faces a far more convincing feel than anything else on the market. Many gamers will probably find their jaws on the floor the first time they see the street lights flicker off the car bonnet as Phelps cruises the city at night, or at least smile with appreciation at the distinct, animated creases in his jacket during chase scenes. Los Angeles - clad in Art Deco architecture - is unlikely to have ever looked better. The graphics, instantly attention-grabbing and the main focus of the buzz, are simply astonishing. You must examine dead bodies for evidence, build up cases against suspects and speed around town in an impressive number of gorgeously rendered motors from the period. Each criminal misdemeanour you're assigned to becomes gradually more complex, involving vital clues, car chases, fistfights, gun battles and interrogation sessions. Starting on the streets, you move from case to case, rising through the ranks to Homicide and Vice (and getting smarter three-piece suit and hat combos as you go), covering everything from blackmail, drugs, corruption and the odd traffic offence (which unravels into a huge trail of conspiracy and murder). It is set in a stunningly crafted post-war 1940s Los Angeles, and you play Cole Phelps, a returning war hero making a big noise in the LA Police Department. Thankfully, considering the price, this one lasts considerably longer.Īvailable for the PlayStation3 and Xbox 360 platforms, LA Noire blends the hardboiled crime novels of Raymond Chandler (it even has a throaty narrator) and the film noir look of LA Confidential within the 3D game world of Grand Theft Auto. Right from the opening credits, it feels like a big-budget movie. It's not the first Rockstar release to generate the sort of buzz you might expect from a major Hollywood production, but this one blurs the lines between video game and film more than anything before it. Since its latest offering, LA Noire, was released in the UAE last week, it has been flying off shelves by the cartload. And through a few, let's just say "less than family-friendly" themes, it has managed to gain a lot of headlines in the process. Ever since it burst on to the scene with the genre-defining and game-changing Grand Theft Auto series, this little developer has been the Judd Apatow of the video game world, almost unable to put a scruffy pump wrong. Hype is something Rockstar Games must have become accustomed to.